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History of JOGL

History of JOGL

  1. Originally, JOGL was developed by Kenneth Bradley Russell and Christopher John Kline.
  2. Later, it was acquired by Sun Microsystems.
  3. Currently, it is maintained by JogAmp(Java on Graphics, Audio, Media and Processing).

What is OpenGL?

OpenGL stands for Open Graphics Library, which is a collection of commands to create 2D and 3D graphics. With OpenGL, you can create complicated 3D shapes using very basic primitives such as points, lines, polygons, bitmaps, and images.
Here are a few features of OpenGL −
  1. It can work on multiple platforms.
  2. It has bindings in several languages such as C++, Python, etc
  3. It can render 2D and 3D vector graphics.
  4. It interacts with Graphical Processing Unit (GPU) for achieving speedy and high quality rendering. Rendering is the process of creating an image from a 2D or 3D model.
  5. It is an industry standard API for writing 3D Graphics applications. For example, games, screensavers, etc.
  6. It contains around 150 commands, which programmers can use to specify objects and operations to develop applications.
  7. It contains OpenGL Utility Library (GLU) that provides various modeling features, such as quadric surfaces and NURBS curves. GLU is a standard component of OpenGL.
  8. The design of OpenGL is focused on efficiency, effectiveness, and its implementation on multiple platforms using multiple languages. To maintain simplicity of an OpenGL API, windowing tasks are not included.

About Mariano

I'm Ethan Mariano a software engineer by profession and reader/writter by passion.I have good understanding and knowledge of AngularJS, Database, javascript, web development, digital marketing and exploring other technologies related to Software development.

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